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Originally Posted by abarlament
I couldn't find a description of what it actually is from that site. Can you give us a link or a rundown? If it's anything like a strongman-type setup, that would be the bizzy bomb.
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THE COMPETITION
Each event must be performed in the order specified below.
EVENT 1 High Rise Pack Carry. The competition starts at the base of the tower. The hose pack cannot be touched before the start. The 3" (7.62cm) hose load and cover (42 lb.; 19kg) may be carried in any manner and must be deposited into the container on the top floor. Proper placement is on or in the container, with no part of the pack touching the deck. A 2-second penalty will be assessed for this infraction. The hose load must stay on the top platform. The competitor is disqualified if the high-rise pack falls off the top of the tower. The handrails may be used in climbing the tower. Steps may be taken in multiples on the way up.
EVENT 2 Hose Hoist. A 42-lb. (19kg) donut roll of large diameter hose and 5/8" (16mm) kern mantle rope is used for this event. The competitor is not allowed to stand on anything other than the top platform while hoisting. The evolution is complete when the roll clears the railing at the top of the tower and is placed in the container on the top floor. The donut roll must ascend; loss of control (i.e., slippage of more than one balcony) will result in disqualification. Proper placement is on or in the container with no part of the donut touching the deck. A 2-second penalty will be assessed for this infraction. The donut roll must stay on the top platform. Disqualification results with any loss of control of the donut roll, including falling off the tower, rolling down the stairs or interfering with the adjacent competitor. A fallen donut roll may not be retrieved. Descending the tower, every step must be contacted and the handrail grasped. Failure to touch each step on the descent will result in a 2-second penalty per infraction.
EVENT 3 Forcible Entry. The forcible entry evolution utilizes the Keiser Force Machine (a chopping simulator). Using the 9-lb. (4kg) shot mallet provided, the competitor must drive the sled;160-lb. (72.5kg) steel beam a horizontal distance of 5-ft. (1.5m) Pushing, raking or hooking the beam is not allowed; only the head of the mallet is allowed to strike the beam. The handle must not come in contact with the beam at any time. The upper edge of the beam will be covered with pressure sensitive tape, making infractions visible by a mark on the tape. A 5-second penalty is assessed for each infraction after the first handle strike. Both hands must be above the tape mark on the handle (12-in. [30.5cm] from the head end) at the point of impact. A 2-second penalty is assessed for every inch or fraction of each inch that the sled is short of the end of the tray. The hammer must be placed on the designated 3'x3' (84x84cm) mat. A 2-second penalty is assessed for this infraction.
EVENT 4 Hose Advance. The competitor must negotiate the 140 (42.6m) slalom course without missing or knocking over any delineator; doing so will result in a 5-second penalty for each infraction. The competitor must pick up the nozzle end of the 1 3/4"; (4.45cm) charged hose line, forward of the stripe 6 (1.8m) from the nozzle and drag it a distance of 75-ft (22.8m). Once the nozzle penetrates the swinging doors (i.e., crosses the threshold 75-ft. away) the competitor opens the nozzle, hits the target with the water stream, shuts down the nozzle and places the nozzle on the pavement. If the nozzle is not shut before it is placed down, the competitor must go back and close it. If course staff is required to shut off the nozzle a 5-second penalty will be assessed. If the nozzle opens after hitting the ground, there is no penalty and the competitor can continue to the victim rescue.
EVENT 5 Victim Rescue. A 175-lb. (79.4kg) Simulaids, Inc., Rescue Randyฎ mannequin must be dragged backwards a distance of 100-ft (30.5m). Carrying the dummy is not permitted. If any competitor crosses the course delineator (i.e., goes out of lane), a 5-second penalty will be assessed. Any contact with the opposing competitor will result in disqualification. The mannequin must not be grasped by its clothing or appendages. Time stops when the competitor and victim completely cross the finish line.
The Course Marshal, at his sole discretion, may stop any competitor who in the official's opinion creates or is in a dangerous or unsafe condition.
TASK COMPLETION All competitors are personally responsible for the completion of each task. No course volunteer has the authority to instruct a competitor in the negotiation of the events on the course; only the Course Marshal can intervene or direct the actions of a competitor. In those rare situations where the event staff may have created an impediment, the options to rectify this situation may include a deduction in time to remedy the hindrance or allow another run of the course.
Firefighter Combat Challenge Penalties Summarized
High Rise Hose Pack Placement (in box): 2 seconds
Donut Roll Placement: 2 seconds
Skipped Step (tower descent): 2 seconds
Keiser Force Machine Foul: 5 seconds per mis-strike
Failure to finish Forcible Entry: 2 seconds per inch or fraction thereof
Hammer Placement: 2 seconds
Knocking over or missing delineator: 5 seconds per occurrence
Failure to Advance Hose 75-ft.: 10 seconds
Failure to Activate Target: 10 seconds
Out of Lane: 5 seconds per occurrence
Disqualification
Failure to show
Double false-start
Loss of object from tower
Skipped event
Disrupting the competition
Unsportsmanlike behavior
Interference on the course
Unauthorized personnel on the course
Last updated on Thursday, March 9, 2006
Relay-Specific Rules
All rules for the Scott Firefighter Combat Challenge apply - except as noted below.
TURNOUT GEAR. Requirements for turnout gear are the same for all competitors, consistent with the NFPA requirements in effect at the time, with the exception that the face piece on the Air-Pak is not worn.
The Baton must be in the possession of the team member performing an evolution.
Passing the Baton Passing must be hand-to-hand. Competitors may elect to put the baton down after an exchange but must pick up the light before advancing to the next event. Loss of control of the baton (such as forgetting to pick up the baton) will stop the team's forward progress until the member completing the evolution regains possession. Teams that have less than 5 competitors may have a member complete more than one evolution in succession, or alternatively, they may have another member interposed between the events. In any case, the handoffs must be accomplished in accordance with these rules.
Passing the Baton may be done up to, but not more than, 5 locations on the course:
First Pass Zone At the top of the tower. A legal pass takes place when all competitors' feet are on the top platform, following the deposit of the high rise hose pack in the box.
Second Pass Zone Between the last step exiting the tower and prior to mounting the Keiser Force Machine. For example, if the competitor performing the forcible entry station is not the individual descending the tower, the exchange must be made before mounting the Keiser Force Machine.
Third Pass Zone Anywhere within ten feet (3m) of the Keiser but only after placing the hammer on the mat.
Fourth Pass Zone Between the last hydrant and the hose drag start.
Fifth Pass Zone After hitting the target, including closing down the nozzle and before the Rescue Randy station. The competitor cannot touch Rescue Randy until they are in possession of the baton.
Relay Penalties
Any early exchange, (hoisting hose, touching the hammer, touching the nozzle, lifting Rescue Randy before a handoff, etc.) will result in a 5-second penalty. No assistance can be rendered to a member of a team by any other member of the same team; each infraction will result in a 5-second penalty, (i.e., if a member completing a task drops the baton, they alone must be the one to pick it up). If any object should fall off the tower (i.e. the baton, donut or high rise pack) the team will be disqualified.
Team members no longer involved in the evolutions can gather at the start of the dummy drag to encourage their teammate. If any teammate crosses the course delineator (i.e., goes out of lane), a 5-second penalty will be assessed. If contact with the opposing team results, the team will be disqualified. The fouled team, at their election, will be allowed a second run. The second run time will be the time of record.
Relay Penalties Summarized
High Rise Hose Pack Placement (in box): 2 seconds
Donut Roll Placement: 2 seconds
Skipped Step (tower descent): 2 seconds
Keiser Force Machine Foul: 5 seconds per mis-strike
Failure to finish Forcible Entry: 2 seconds per inch or fraction thereof
Hammer Placement: 5 seconds
Knocking over delineator: 5 seconds per occurrence
Failure to Advance Hose 75-ft.: 10 seconds
Failure to Activate Target: 10 seconds
Out of Lane: 5 seconds per occurrence
Improper Relay handoff: 5 seconds
Disqualification
Failure to show
Double false-start
Loss of object from tower
Skipped event
Disrupting the competition
Unsportsmanlike behavior
Interference on the course
Unauthorized personnel on the course